Accounts and money#
Every bit of money on the server lives in an account, and every payment is just a move from one account to another. You'll come across three kinds in normal play (plus an internal fourth, covered at the end).
Personal accounts#
Your own money. This is the balance /bal shows, and the one /pay sends from. You
normally have one live personal account. Other players cannot spend it through
ordinary player commands; your API credentials and authorized staff operations
can move its funds.
Business accounts#
Money owned by a firm, not a person. A firm can have several accounts — for example separate pots for wages, supplies, and profit. Two kinds of access decide who can do what:
- Members can see the account and its history.
- Authorizers can also spend from it.
A firm account can also be the owner of a ChestShop, so shop sales pay the company directly.
Government accounts#
Shared accounts that government departments run together. Viewers get read-only access — they see the balance and history but can't spend; members can view and spend from them; authorizers can also manage viewers/members when granted the command permissions. Managing authorizers remains an administrator action. They belong to a department rather than a company. See Government accounts.
System accounts#
There's also a fourth, behind-the-scenes type: system accounts. You won't create or see these in normal play — they're used internally by the server and plugins (for example, the Vault bridge and ChestShop settlement account). They're listed here only for completeness.
Each SYSTEM wallet has a stable internal plugin-routing key, separate from its editable display label. Renaming that label does not create a new wallet or change the account ID, balance or ledger used by the plugin. The key is not another name players can use as a payment destination.
How money moves#
A payment is always a transfer: the amount leaves one account and arrives in another at the same moment. There's no separate "withdraw cash" step — money goes straight from sender to recipient.
Because of that, every transfer is recorded. You can review your own with
/transactions, a firm's with /business transactions, and a government account's with
/government account history. The same records are what power the
Economy Explorer — the balances, market prices, and money-flow views all come from
this shared history.
NOTE
Money is only ever created or destroyed by server operators (via admin commands) or by built-in things like the starting balance you get when you join and the tax cycles. Everything else is players moving existing money around.
Where to go next#
- Permissions & roles — who's allowed to spend.
- Getting started — the everyday money commands.