Government department accounts#
Government departments run on shared accounts that several people can use together. This guide is for players who've been added to a department account. If you haven't, these commands simply won't do anything for you yet.
All of them live under /government (you can shorten it to /gov).
See what you can access#
/government account list
This lists the government accounts you're allowed to see, with their balances. Check one in detail, or read its history:
/government account balance Treasury
/government account history Treasury
Levels of access#
Every government account has three kinds of access, from lowest to highest:
- Viewers can only see the account's balance and transaction history — no spending and no managing access. This is for oversight (for example a department secretary) without handing over the chequebook.
- Members can do everything a viewer can and spend from it (transfer and payout).
- Authorizers can do everything a member can. Managing who has access is possible too, but it's gated by extra permissions rather than authorizer status alone (see Manage who has access).
So if a command says you don't have permission to spend, you're at most a viewer of that account. Being able to spend means you're a member; managing other people's access needs the extra rights described below.
A viewer sees only the ledger transactions (e.g. "received $500 from ChestShops"), never the individual trade-by-trade breakdown.
Move money between departments#
Transfer funds from one government account to another:
/government pay Treasury Roads 10000 Q3 budget
The last part is an optional note saved with the transfer. You must be a member or authorizer of the account you're paying from.
Pay a player or a business#
Grants, contracts, and salaries go out with payout:
/government payout Roads Steve 1500 paving contract
The recipient can be a player name or a business account. Again, you need to be a
member or authorizer of the from account.
Manage who has access#
Being an authorizer lets you spend, but managing who has access is gated by
separate permissions, not by your authorizer status alone. Adding or removing viewers
and members needs the treasury.gov.account.manage right; adding or removing
authorizers is an operator/admin action (treasury.gov.admin). If you hold those
rights, the commands are:
/government account viewer add Treasury Steve
/government account viewer list Treasury
/government account member add Treasury Steve
/government account member list Treasury
/government account auth add Treasury Steve
Swap add for remove to revoke access. Each tier also has addgroup/removegroup
variants that grant access to everyone in a LuckPerms group — e.g.
/government account viewer addgroup Health health-secretary lets the whole
health-secretary group view that department.
Issue and manage fines#
Fines are handled with /fine. Issuing a fine pays it into a government account,
which you name first:
/fine issue Police Steve 500 griefing spawn
/fine firm Police AcmeCorp 500 zoning breach
/fine list Steve
/fine info 42
/fine revoke 42
Use /fine firm <account> <firm> <amount> <reason> to fine a business/firm account
instead of a player. The amount is taken from the offender's balance and paid into that
account. You can only
issue or revoke fines for an account you have access to — a member or authorizer of
it (revoking refunds out of that same account). Viewing fines uses the fines view
permission.
The government workspace on the explorer#
Officials with government access on the explorer get a Government entry in the
top bar. It opens the workspace at /gov, which covers the government accounts you
can read in game (as owner, viewer, member or authorizer, directly or through a group).
Accounts you can't read never appear there, and every figure covers only the
accounts you can see.
Every page has a unit selector (your department, its sub-units, or all of them) and a date range. The pages are:
- Overview: the treasury total, net flow, revenue and spending by month, the balance over time and the largest movements.
- Accounts: each account with its balance, last 30 days and unit.
- Revenue: taxes by kind, fines and other income, plus the players and firms who paid the most.
- Spending: where money went, by category and by kind of recipient. Transfers between government accounts are shown separately. It also shows who initiated and who approved payments.
- Payroll: salary paid, each payroll run, and runs that look missed or doubled.
- Fines: every fine paid into your accounts. Search the reasons, filter by status, amount, date, official, player or account, and export the list.
- Reports: a monthly report per unit to print or download as CSV. Reports stay inside the workspace and are not published anywhere.
- Audit (if your role includes it): who moved money in and out, and who viewed your accounts on the explorer.
Totals are the ledger as it is. Accounts that created money, such as the mint, hold negative balances, and those balances are counted. If a unit contains accounts you can't read, the page says Partial view and how many of its accounts you see.
Figures from summaries can be up to five minutes behind the game. A section that says Preparing history is still being calculated after an update.
Where to go next#
- Every government and fine command, with arguments: the Treasury reference.
- How the different account types relate: Accounts & money.
Target an account number#
Use /government payout-account Police 123 250 reimbursement to pay Treasury
account #123, or /fine account Police 123 50 zoning breach to fine it into Police.
These commands accept every account type and avoid name ambiguity. Existing
government account permissions still apply; fining a SYSTEM account requires
Treasury admin permission. Personal fines remain in the player's fine history,
and revocation refunds the original account.